Struct Layered
pub struct Layered<L, H, T, S> { /* private fields */ }Expand description
A [Service] created from a Handler by applying a Tower middleware.
Created with Handler::layer. See that method for more details.
Trait Implementations§
§impl<H, S, T, L> Handler<T, S> for Layered<L, H, T, S>where
L: Layer<HandlerService<H, T, S>> + Clone + Send + Sync + 'static,
H: Handler<T, S>,
<L as Layer<HandlerService<H, T, S>>>::Service: Service<Request<Body>, Error = Infallible> + Clone + Send + 'static,
<<L as Layer<HandlerService<H, T, S>>>::Service as Service<Request<Body>>>::Response: IntoResponse,
<<L as Layer<HandlerService<H, T, S>>>::Service as Service<Request<Body>>>::Future: Send,
T: 'static,
S: 'static,
impl<H, S, T, L> Handler<T, S> for Layered<L, H, T, S>where
L: Layer<HandlerService<H, T, S>> + Clone + Send + Sync + 'static,
H: Handler<T, S>,
<L as Layer<HandlerService<H, T, S>>>::Service: Service<Request<Body>, Error = Infallible> + Clone + Send + 'static,
<<L as Layer<HandlerService<H, T, S>>>::Service as Service<Request<Body>>>::Response: IntoResponse,
<<L as Layer<HandlerService<H, T, S>>>::Service as Service<Request<Body>>>::Future: Send,
T: 'static,
S: 'static,
§type Future = LayeredFuture<<L as Layer<HandlerService<H, T, S>>>::Service>
type Future = LayeredFuture<<L as Layer<HandlerService<H, T, S>>>::Service>
§fn call(
self,
req: Request<Body>,
state: S,
) -> <Layered<L, H, T, S> as Handler<T, S>>::Future
fn call( self, req: Request<Body>, state: S, ) -> <Layered<L, H, T, S> as Handler<T, S>>::Future
§fn layer<L>(self, layer: L) -> Layered<L, Self, T, S>where
L: Layer<HandlerService<Self, T, S>> + Clone,
<L as Layer<HandlerService<Self, T, S>>>::Service: Service<Request<Body>>,
fn layer<L>(self, layer: L) -> Layered<L, Self, T, S>where
L: Layer<HandlerService<Self, T, S>> + Clone,
<L as Layer<HandlerService<Self, T, S>>>::Service: Service<Request<Body>>,
tower::Layer] to the handler. Read more§fn with_state(self, state: S) -> HandlerService<Self, T, S>
fn with_state(self, state: S) -> HandlerService<Self, T, S>
Service] by providing the stateAuto Trait Implementations§
impl<L, H, T, S> Freeze for Layered<L, H, T, S>
impl<L, H, T, S> RefUnwindSafe for Layered<L, H, T, S>where
L: RefUnwindSafe,
H: RefUnwindSafe,
impl<L, H, T, S> Send for Layered<L, H, T, S>
impl<L, H, T, S> Sync for Layered<L, H, T, S>
impl<L, H, T, S> Unpin for Layered<L, H, T, S>
impl<L, H, T, S> UnsafeUnpin for Layered<L, H, T, S>where
L: UnsafeUnpin,
H: UnsafeUnpin,
impl<L, H, T, S> UnwindSafe for Layered<L, H, T, S>where
L: UnwindSafe,
H: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<H, T> HandlerWithoutStateExt<T> for H
impl<H, T> HandlerWithoutStateExt<T> for H
§fn into_service(self) -> HandlerService<H, T, ()>
fn into_service(self) -> HandlerService<H, T, ()>
Service] and no state.§fn into_make_service(self) -> IntoMakeService<HandlerService<H, T, ()>>
fn into_make_service(self) -> IntoMakeService<HandlerService<H, T, ()>>
MakeService and no state. Read more§fn into_make_service_with_connect_info<C>(
self,
) -> IntoMakeServiceWithConnectInfo<HandlerService<H, T, ()>, C>
fn into_make_service_with_connect_info<C>( self, ) -> IntoMakeServiceWithConnectInfo<HandlerService<H, T, ()>, C>
MakeService which stores information
about the incoming connection and has no state. Read more§impl<T> Instrument for T
impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
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fn in_current_span(self) -> Instrumented<Self>
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T: 'src,
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T: ?Sized,
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T: ?Sized,
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